| Nightmares, monstrosities, and corrupting treasure await on the Isle of Terror. The gold-loving cult of Razmiri has drawn adventurers to Fort Landing, where they find a land scarred by ancient evils. Millennia ago, the necromantic cult known as the Whispering Way, led by the lich Tar-Baphon, threatened the world itself. Aroden, the god of civilization, and his Crusaders defeated the cult, scattering its followers, but the undead still roam the lands, and remnants of their foul magic linger, twisting dreams and corrupting the living. | Nightmares, monstrosities, and corrupting treasure await on the Isle of Terror. The gold-loving cult of Razmiri has drawn adventurers to Fort Landing, where they find a land scarred by ancient evils. Millennia ago, the necromantic cult known as the Whispering Way, led by the lich Tar-Baphon, threatened the world itself. Aroden, the god of civilization, and his Crusaders defeated the cult, scattering its followers, but the undead still roam the lands, and remnants of their foul magic linger, twisting dreams and corrupting the living. |