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| ====== Cleric (Good and Evil) ====== | ====== Cleric (Good and Evil) ====== | ||
| - | ^ **Level Rewards:** ^ | + | In faith and the miracles of the divine, many find a greater purpose. Called to serve powers beyond most mortal understanding, |
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| + | More than capable of upholding the honor of their deities in battle, clerics often prove stalwart and capable combatants. Their true strength lies in their capability to draw upon the power of their deities, whether to increase their own and their allies’ prowess in battle, to vex their foes with divine magic, or to lend healing to companions in need. As their powers are influenced by their faith, all clerics must focus their worship upon a divine source. While the vast majority of clerics revere a specific deity, a small number dedicate themselves to a divine concept worthy of devotion—such as battle, death, justice, or knowledge—free of a deific abstraction. | ||
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| + | **This class is alignment locked and cannot be any form of evil. (True Neutral is okay). You /must/ have a deity.** | ||
| **GOOD** | **GOOD** | ||
| + | ^ **Level Rewards:** ^ | ||
| | Level 1: [[Channel Positive Energy]], +2 Religion | | | Level 1: [[Channel Positive Energy]], +2 Religion | | ||
| | Level 2: [[Good Cleric Spell Choice]] (Level 1 or 2), Gain the healing staff and a choice between 1h mace, swordsword, or 1h axe. | | | Level 2: [[Good Cleric Spell Choice]] (Level 1 or 2), Gain the healing staff and a choice between 1h mace, swordsword, or 1h axe. | | ||
| - | | Level 3: [[Masterful Healer]] | | + | | Level 3: [[Masterful Healer]], Choice of a Tier 1 spell from the Mechanical Cleric Spell List. | |
| | Level 4: [[Good Cleric Spell Choice]] (Level 1 or 2), +3 Diplomacy | | | Level 4: [[Good Cleric Spell Choice]] (Level 1 or 2), +3 Diplomacy | | ||
| | Level 5: [[Cleanse]], | | Level 5: [[Cleanse]], | ||
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| | Level 9: [[Regenerate]], | | Level 9: [[Regenerate]], | ||
| | Level 10: [[Merciful Healer]], +2 Religion, Gain an increase to healing spells and health buffs by 30%. | | | Level 10: [[Merciful Healer]], +2 Religion, Gain an increase to healing spells and health buffs by 30%. | | ||
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| **EVIL** | **EVIL** | ||
| + | ^ **Level Rewards:** ^ | ||
| | Level 1: [[Channel Negative Energy]], +2 Religion | | | Level 1: [[Channel Negative Energy]], +2 Religion | | ||
| | Level 2: [[Evil Cleric Spell Choice]] (Level 1 or 2), Gain the healing staff and a choice between 1h mace, swordsword, or 1h axe. | | | Level 2: [[Evil Cleric Spell Choice]] (Level 1 or 2), Gain the healing staff and a choice between 1h mace, swordsword, or 1h axe. | | ||
| - | | Level 3: [[Masterful Healer]] | | + | | Level 3: [[Masterful Healer]], Choice of a Tier 1 spell from the Mechanical Cleric Spell List. | |
| | Level 4: [[Evil Cleric Spell Choice]] (Level 1 or 2), +3 Diplomacy | | | Level 4: [[Evil Cleric Spell Choice]] (Level 1 or 2), +3 Diplomacy | | ||
| | Level 5: [[Cleanse]], | | Level 5: [[Cleanse]], | ||
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| | Level 10: [[Merciless Healer]], +2 Religion, Gain an increase to healing spells and health buffs by 30%. | | | Level 10: [[Merciless Healer]], +2 Religion, Gain an increase to healing spells and health buffs by 30%. | | ||
| - | In faith and the miracles of the divine, many find a greater purpose. Called to serve powers beyond most mortal understanding, | ||
| - | More than capable of upholding the honor of their deities in battle, clerics often prove stalwart | + | ==== Mechanical Cleric Spell List ==== |
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| + | ^ **Cleric Spell** ^ **Spell Level** ^ **Spell Description** ^ | ||
| + | | **Bull' | ||
| + | | **Detect Life** | 1 | Highlight nearby creatures | ||
| + | | **Regeneration** | 2 | 15 HP every 2 seconds, interruptible via damage, can be stacked.| | ||
| + | | **Darkness** | 2 | Create | ||
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