wiki:druid

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wiki:druid [2026/09/08 17:08] – peacheswiki:druid [2026/10/19 18:41] (current) – karga
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 ====== Druid ====== ====== Druid ======
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 +Within the purity of the elements and the order of the wilds lingers a power beyond the marvels of civilization. Furtive yet undeniable, these primal magics are guarded over by servants of philosophical balance known as druids. Allies to beasts and manipulators of nature, these often misunderstood protectors of the wild strive to shield their lands from all who would threaten them and prove the might of the wilds to those who lock themselves behind city walls. Rewarded for their devotion with incredible powers, druids gain unparalleled shape-shifting abilities, the companionship of mighty beasts, and the power to call upon nature’s wrath. The mightiest temper powers akin to storms, earthquakes, and volcanoes with primeval wisdom long abandoned and forgotten by civilization.
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 +While some druids might keep to the fringe of battle, allowing companions and summoned creatures to fight while they confound foes with the powers of nature, others transform into deadly beasts and savagely wade into combat. Druids worship personifications of elemental forces, natural powers, or nature itself. Typically this means devotion to a nature deity, though druids are just as likely to revere vague spirits, animalistic demigods, or even specific awe-inspiring natural wonders.
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 ^ **Level Rewards:** ^ ^ **Level Rewards:** ^
-| Level 1: [[Wildshape]], +2 Nature | +| Level 1: +3 Perception | 
-| Level 2: [[Druid Spell]] (Level 1 or 2) | +| Level 2: [[Druid Spell]] (Level 1 or 2). Choose between 1h axe, 1h mace, shortsword, or 2h mace. | 
-| Level 3: [[Masterful Healer]] | +| Level 3: [[Masterful Healer]], Choice of Tier 1 spell from Mechanical Druid Spell List. | 
-| Level 4: [[Druid Spell]] (Level 1 or 2), +3 Perception | +| Level 4: [[Druid Spell]] (Level 1 or 2), [[Wildshape]], +2 Nature, Generic weapon proficiency offered. | 
-| Level 5: [[Primal Awareness]] |+| Level 5: Poison Immunity, Choice of a spell from the Mechanical Druid Spell List. |
 | Level 6: [[Druid Spell]] (Level 1, 2, or 3) | | Level 6: [[Druid Spell]] (Level 1, 2, or 3) |
-| Level 7: Additional [[Wildshape]], +1 Resilience | +| Level 7: [[Regenerate]], Gain the healing staff.  +1 Resilience, Gain Light or Medium Armor proficiency, Generic weapon proficiency offered. Whilst Wildshaped, you gain the ability to track targets. | 
-| Level 8: [[Druid Spell]] (Level 1, 2, 3, or 4) Pick an additional spell. (Level 1 or 2) | +| Level 8: [[Druid Spell]] (Level 1, 2, 3, or 4) Pick an additional spell. (Level 1 or 2), Gain the explosive/poison staff. Choose between 1h axe, 1h mace, 2h axe, or 2h mace. | 
-| Level 9: [[Regenerate]] | +| Level 9: Disease immunity, Gain javelin proficiency. | 
-| Level 10: [[Primal Defense]], +2 Nature |+| Level 10: +2 Nature, Spells cast with a staff deal 10% more damage. Gain another [[Wildshape]]. Deal 10% more damage with staves. |
  
-====== Druid Mechanical Spells ======+==== Mechanical Druid Spell List ====
  
 ^ **Druid Spell** ^ **Spell Level** ^ **Spell Description** ^ ^ **Druid Spell** ^ **Spell Level** ^ **Spell Description** ^
-| **Web Bolt** | 1 | Fire a crippling projectile. | +| **Bull's Strength** | 1 | +40 HP, 10 minute duration, 9 minute cooldown. | 
-| **Healing Aura** | 1 | Quick AOE burst of healing. | +| **Firebolt** | 1 | A damaging projectile. | 
-| **Colour Spray** | 1 | Applies a stack of sunder and gives the target the drunken effect. | +| **Webbolt** | 2 | Hurl a sticky piece of web, slowing your foe. | 
-| **Web** | 2 | Create a large Web at a point of your choosing, explodes after a duration. | +| **Regeneration** | 2 | 15 HP every 2 seconds, interruptible via damage, can be stacked. |
-| **Regeneration** | 2 | Grant a strong passive health regen to an ally. |+
  
-Within the purity of the elements and the order of the wilds lingers a power beyond the marvels of civilization. Furtive yet undeniable, these primal magics are guarded over by servants of philosophical balance known as druids. Allies to beasts and manipulators of nature, these often misunderstood protectors of the wild strive to shield their lands from all who would threaten them and prove the might of the wilds to those who lock themselves behind city walls. Rewarded for their devotion with incredible powers, druids gain unparalleled shape-shifting abilities, the companionship of mighty beasts, and the power to call upon nature’s wrath. The mightiest temper powers akin to storms, earthquakes, and volcanoes with primeval wisdom long abandoned and forgotten by civilization. 
  
-While some druids might keep to the fringe of battle, allowing companions and summoned creatures to fight while they confound foes with the powers of nature, others transform into deadly beasts and savagely wade into combat. Druids worship personifications of elemental forces, natural powers, or nature itself. Typically this means devotion to a nature deity, though druids are just as likely to revere vague spirits, animalistic demigods, or even specific awe-inspiring natural wonders. 
  • Last modified: 2026/09/08 17:08
  • by peaches