wiki:druid_spell

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wiki:druid_spell [2026/09/08 17:58] – created galiwiki:druid_spell [2026/10/06 04:46] (current) – peaches
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-| __**Detect Magic**: Detect Magical Effects within an area for your choosing. It will not tell you /what/ they have, but it will tell you who is affected by magic. (Level 1)| +=====Druid Spells===== 
-  + 
-| __**Detect Poison**: Detect a Poison within a radius of your choosing. This ability will not tell you /what/ poison, but will point out a target that is poisoned. (Level 1) | +__**Level 1**__ 
-| __**Cure Wounds - Minor**: Heal up to a Minor Injury upon a target. This ability shares a cooldown with all Cure Wounds abilities and will make the caster exhausted for 2h. (Level 1) |  +| **Detect Magic**: Detect Magical Effects within an area for your choosing. It will not tell you /what/ they have, but it will tell you who is affected by magic. (Level 1)| 
-| __**Pass without Trace**: Gain a +4 bonus to stealth checks for 2h. (Level 1) |  +| **Detect Poison**: Detect a Poison within a radius of your choosing. This ability will not tell you /what/ poison, but will point out a target that is poisoned. (Level 1) | 
-| __**Diagnose Disease**: Detect and identify a disease upon a target of your choice. (Level 1) | +| **Cure Wounds - Minor**: Heal up to a Minor Injury upon a target. This ability shares a cooldown with all Cure Wounds abilities and will make the caster exhausted for 2h. (Level 1) |  
-| __**Aspect of the Falcon**: Gain a +4 to perception checks for 2h. (Level 1) |  +| **Pass without Trace**: Gain a +4 bonus to stealth checks for 2h. (Level 1) |  
-| __**Touch of Bloodletting**: Grant the target the Lacerated status effect for 1h. (Level 1) |  +| **Diagnose Disease**: Detect and identify a disease upon a target of your choice. (Level 1) | 
-| __**Delay Disease**: Gain Disease Resistance for 24h. (Level 1) | +| **Aspect of the Falcon**: Gain a +4 to perception checks for 2h. (Level 1) |  
-| __**Bear's Endurance**: Gain a +5 bonus to resilience checks for 4h. (Resilience is used to avoid drug addiction) (Level 1) | +| **Touch of Bloodletting**: Grant the target the Lacerated status effect for 1h. (Level 1) |  
-| __**Delay Disease**: Grant a target disease immunity for 24h. (Level 2) |  +| **Delay Disease**: Gain Disease Resistance for 24h. (Level 1) | 
-| __**Savage Maw**: Gain a bite attack for 24h, elongating your canines into razor sharp fangs. You may bite a target as a consequence to grant them the lacerated status effect for 1h. After you use the bite, you lose the effects of this spell. (Level 2) | +| **Bear's Endurance**: Gain a +5 bonus to resilience checks for 4h. (Resilience is used to avoid drug addiction) (Level 1) | 
-| __**Thorn Javelin**: Launch a sickly javelin at a target during the consequence phase, the target becomes poisoned. (Level 2) | + 
-| __**Twisted Futures**: As a consequence, remove the targets ability to gain advantage when rolling a check for 24h. (Such as Ranger level 10 ability.) (Level 2) |  +__**Level 2**__ 
-| __**Obscure Poison**: For 8h, a poisoned target will not be able to be detected through the ""Detect Poison"" or similar abilities. (Level 2) |  +| **Delay Disease**: Grant a target disease immunity for 24h. (Level 2) |  
-| __**Accept Affliction**: When a target near you is afflicted with a curse, disease or poison. You may transfer it onto yourself. THIS WILL RESET THE DURATION. (Level 3) |  +| **Savage Maw**: Gain a bite attack for 24h, elongating your canines into razor sharp fangs. You may bite a target as a consequence to grant them the lacerated status effect for 1h. After you use the bite, you lose the effects of this spell. (Level 2) | 
-| __**Cure Wounds - Moderate**: Heal up to a Moderate Injury upon a target. This ability shares a cooldown with all Cure Wounds abilities and will make the caster exhausted for 2h.  +| **Thorn Javelin**: Launch a sickly javelin at a target during the consequence phase, the target becomes poisoned. (Level 2) | 
-| __**Remove Disease**: Remove a disease upon a target.  +| **Twisted Futures**: As a consequence, remove the targets ability to gain advantage when rolling a check for 24h. (Such as Ranger level 10 ability.) (Level 2) |  
-| __**Life Shield**: For 24h, if you are moderately injured (or higher) by an undead race, they receive a minor injury as a result.   +| **Obscure Poison**: For 8h, a poisoned target will not be able to be detected through the ""Detect Poison"" or similar abilities. (Level 2) |  
-| __**Contagion**: Grant a target a disease.(Level 3) |  + 
-| __**Neutralize Poison**: Cleanse any poison effects upon a target. (Level 3) |  +__**Level 3**__ 
-| __**Absorb Toxicity**: Become immune to disease, you may spread this disease to one target. (Level 4) |  +| **Accept Affliction**: When a target near you is afflicted with a curse, disease or poison. You may transfer it onto yourself. THIS WILL RESET THE DURATION. (Level 3) |  
-| __**Dispel Magic**: Dispels magical effects upon a target. This can be used as a consequence to dispel buffs. (Level 4) |  +| **Cure Wounds - Moderate**: Heal up to a Moderate Injury upon a target. This ability shares a cooldown with all Cure Wounds abilities and will make the caster exhausted for 2 hours. (Level 3) |  
-| __**Cure Wounds - Severe**: Heal up to a Severe Injury upon a target. This ability shares a cooldown with all Cure Wounds abilities and will make the caster exhausted for 2h. (Level 4) |+| **Remove Disease**: Remove a disease upon a target. (Level 3) | 
 +| **Life Shield**: For 24h, if you are moderately injured (or higher) by an undead race, they receive a minor injury as a result. (Level 3) |  
 +| **Contagion**: Grant a target a disease.(Level 3) |  
 +| **Neutralize Poison**: Cleanse any poison effects upon a target. (Level 3) |  
 + 
 +__**Level 4**__ 
 +| **Absorb Toxicity**: Become immune to disease, you may spread this disease to one target. (Level 4) |  
 +| **Dispel Magic**: Dispels magical effects upon a target. This can be used as a consequence to dispel buffs. (Level 4) |  
 +| **Cure Wounds - Severe**: Heal up to a Severe Injury upon a target. This ability shares a cooldown with all Cure Wounds abilities and will make the caster exhausted for 2h. (Level 4) |
  • Last modified: 2026/09/08 17:58
  • by gali