wiki:level_1_spells

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wiki:level_1_spells [2026/09/14 10:05] – created kargawiki:level_1_spells [2026/10/06 08:38] (current) – peaches
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 ==== Level 1 spells: ==== ==== Level 1 spells: ====
  
-| Level | Spell | Description | Status effect | RP flavor spell | Cooldown | Gem cost | Somatic | Verbal | Type |  +| Spell | Description | Status effect | RP flavor spell | Cooldown | Gem cost | Somatic | Verbal | Type |  
-| 1 | Pass Without Trace | Gain a +4 bonus to stealth checks for 2h. | N/A | No | 6h | 1 green gem | yes | no | Primal |  +| Pass Without Trace | Gain a +4 bonus to stealth checks for 2h. | N/A | No | 6h | 1 green gem | yes | no | Primal |  
-| 1 | Detect Poison | Detect a Poison within a radius of your choosing. This ability will not tell you /what/ poison, but will point out a target that is poisoned. | N/A | no | 6h | 1 Green Gem | Yes | Yes | Primal |  +| Detect Poison | Detect a Poison within a radius of your choosing. This ability will not tell you /what/ poison, but will point out a target that is poisoned. | N/A | no | 6h | 1 Green Gem | Yes | Yes | Primal |  
-| 1 | Aspect of the Falcon | Gain a +4 to perception checks for 2h. | N/A | no | 6H | 1 Green Gem | no | yes | Primal |  +| Aspect of the Falcon | Gain a +4 to Perception checks for 2h. | N/A | no | 6H | 1 Green Gem | no | yes | Primal |  
-| 1 | Diagnose Disease | Detect and identify a disease upon a target of your choice. | N/A | no | 6H | 1 Green Gem | yes | no | Primal |  +| Diagnose Disease | Detect and identify a disease upon a target of your choice. | N/A | no | 6H | 1 Green Gem | yes | no | Primal |  
-| 1 | Delay Disease | Gain Disease Resistance for 24h. | Disease Resistance | no | 36H | 2 Green Gem | yes | yes | Primal |  +| Delay Disease | Gain Disease Resistance for 24h. | Disease Resistance | no | 36H | 2 Green Gem | yes | yes | Primal |  
-| 1 | Magic Weapon | Make your weapon magical for the purposes of overcoming magical resistance. | Magic Weapon | no | 24H | 1 Blue, 1 Yellow, 1 Green | yes | yes | Arcane, Divine, Primal |  +| Magic Weapon | Make your weapon magical for the purposes of overcoming magical resistance. | Magic Weapon | no | 24H | 1 Blue, 1 Yellow, 1 Green | yes | yes | Arcane, Divine, Primal |  
-| 1 | Clarion Call | Amplify a sound or phrase, causing it to be shouted much further than usual. | N/A | yes | None | 1 Yellow | no | yes | Divine |  +| Clarion Call | Amplify a sound or phrase, causing it to be shouted much further than usual. | N/A | yes | None | 1 Yellow | no | yes | Divine |  
-| 1 | Cure Wounds - Minor | Heal up to a Minor Injury upon a target. This ability shares a cooldown with all Cure Wounds abilities. | Exhausted | no | 25m | 2 Yellow | yes | yes | Divine |  +| Cure Wounds - Minor | Heal up to a Minor Injury upon a target. This ability shares a cooldown with all Cure Wounds abilities. | Exhausted | no | 25m | 2 Yellow | yes | yes | Divine |  
-| 1 | Detect Charm | As Detect Magic, except it only serves to detect charmed targets within a small radius. | N/A | no | 6H | 1 Yellow | yes | yes | Divine |  +| Detect Charm | As Detect Magic, except it only serves to detect charmed targets within a small radius. | N/A | no | 6H | 1 Yellow | yes | yes | Divine |  
-| 1 | Cause Fear | Grant a target the Frightened Condition. | Frightened | no | 6H | 1 Blue | yes | yes | Arcane |  +| Cause Fear | Grant a target the Frightened Condition. | Frightened | no | 6H | 1 Blue | yes | yes | Arcane |  
-| 1 | Sense Fear | As Detect Magic, except it only serves to detect frightened targets within a small radius. | N/A | no | 6H | 1 Yellow | yes | yes  | Divine |  +| Sense Fear | As Detect Magic, except it only serves to detect Frightened targets within a small radius. | N/A | no | 6H | 1 Yellow | yes | yes  | Divine |  
-| 1 | Bless Water | Create "Holy Water" which is a crafting ingredient for some magical items and weapons. | N/A | yes | 24H | None | no | yes | Divine |  +| Bless Water | Create "Holy Water" which is a crafting ingredient for some magical items and weapons. | N/A | yes | 24H | None | no | yes | Divine |  
-| 1 | Curse Water | Create "Cursed Water" which is a crafting ingredient for some magical items and weapons. | N/A | yes | 24H | None | no | yes | Divine |  +| Curse Water | Create "Cursed Water" which is a crafting ingredient for some magical items and weapons. | N/A | yes | 24H | None | no | yes | Divine |  
-| 1 | Symapthetic Wounds | Cure up to a Severe Injury upon a target, whilst giving yourself a Moderate Injury. | Moderate Inj | no | 25M | 2 Yellow | yes | yes | Divine |  +| Symapthetic Wounds | Cure up to a Severe Injury upon a target, whilst giving yourself a Moderate Injury. | Moderate Inj | no | 25M | 2 Yellow | yes | yes | Divine |  
-| 1 | Unnatural Lust | Target is compelled to kiss or caress another they can /see/. | Compulsion | no | 6H | 1 Blue | yes | yes | Arcane |  +| Unnatural Lust | Target is compelled to kiss or caress another they can /see/. | Compulsion | no | 6H | 1 Blue | yes | yes | Arcane |  
-| 1 | Sow Thought | Plant a thought or idea in the Target's mind. | N/A | no | 6H | 2 Blue | no | yes | Arcane |  +| Sow Thought | Plant a thought or idea in the Target's mind. | N/A | no | 6H | 2 Blue | no | yes | Arcane |  
-| 1 | Comprehend Languages | Understand all languages for 2h. | Comp Lang | yes | 12H | 2 Blue, 1 Yellow | yes | no | Arcane, Divine |  +| Comprehend Languages | Understand all languages for 2h. | Comp Lang | yes | 12H | 2 Blue, 1 Yellow | yes | no | Arcane, Divine |  
-| 1 | Charm Person | Grant a target the "Charmed" condition. | Charmed | no | 6H | 2 Blue | yes | yes | Arcane |  +| Charm Person | Grant a target the "Charmed" condition. | Charmed | no | 6H | 2 Blue | yes | yes | Arcane |  
-| 1 | Aspect of the Nightingale | Gain resistence to charm for 4h, additionally gain a +5 to diplomacy and performance checks for the duration. | AotN | no | 12H | 2 Blue, 1 Green | yes | yes | Arcane, Primal |  +| Aspect of the Nightingale | Gain resistance to Charm for 4h. Additionally, gain a +5 to diplomacy and performance checks for the duration. | AotN | no | 12H | 2 Blue, 1 Green | yes | yes | Arcane, Primal |  
-| 1 | Detect Magic | Detect Magical Effects within an area for your choosing. It will not tell you /what/ they have, but it will tell you who is affected by magic. | N/A | no | 12H | 3 Blue | yes | yes | Arcane |  +| Detect Magic | Detect Magical Effects within an area for your choosing. It will not tell you /what/ they have, but it will tell you who is affected by magic. | N/A | no | 12H | 3 Blue | yes | yes | Arcane |  
-| 1 | Repair Undead - Minor | Heal up to a Minor Injury upon an undead target. This ability shares a cooldown with all Cure Wounds abilities. | Exhausted | no | 25M | 2 Blue | yes | yes | Arcane |  +| Repair Undead - Minor | Heal up to a Minor Injury upon an undead target. This ability shares a cooldown with all Cure Wounds abilities. | Exhausted | no | 25M | 2 Blue | yes | yes | Arcane |  
-| 1 | Blood Money | Give yourself a Moderate Injury and receive 1 gem of your choice. | Moderate Inj | no | 24H | None | yes | no | Arcane |  +| Blood Money | Give yourself a Moderate Injury and receive 1 gem of your choice. | Moderate Inj | no | 24H | None | yes | no | Arcane |  
-| 1 | Ray of Frost | Select a target after PVP intent has been declared and slow their movement abilities. | Slowed 1 | no | 12H | 2 Blue | yes | no | Arcane |  +| Ray of Frost | Select a target after PVP intent has been declared and slow their movement abilities. | Slowed 1 | no | 12H | 2 Blue | yes | no | Arcane |  
-| 1 | Touch of Bloodletting | Grant the Lacerated Status effect to a target. | Lacerated | no | 6H | 2 Green | yes | no | Primal |  +| Touch of Bloodletting | Grant the Lacerated status effect to a target. | Lacerated | no | 6H | 2 Green | yes | no | Primal |  
-| 1 | Remove Fear | Remove the Frightened Condition from a target. | N/A | no | 12H | 2 Yellow | yes | yes | Divine |  +| Remove Fear | Remove the Frightened condition from a target. | N/A | no | 12H | 2 Yellow | yes | yes | Divine |  
-| 1 | Remove Sickness | Remove the "Poisoned" effect from a target and grant them resistance for 6h. | Poison Res | no | 12H | 1 Yellow, 1 Green | yes | yes | Divine, Primal | +| Remove Sickness | Remove the "Poisoned" effect from a target and grant them resistance for 6h. | Poison Res | no | 12H | 1 Yellow, 1 Green | yes | yes | Divine, Primal | 
  • Last modified: 2026/09/14 10:05
  • by karga