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| - | ====== Paladin ====== | + | ====== |
| + | Through a select, worthy few shines the power of the divine. Called paladins, these noble souls dedicate their swords and lives to the battle against evil. Knights, crusaders, and law-bringers, | ||
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| + | Paladins serve as beacons for their allies within the chaos of battle. While deadly opponents of evil, they can also empower goodly souls to aid in their crusades. Their magic and martial skills also make them well suited to defending others and blessing the fallen with the strength to continue fighting. | ||
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| + | **This class is alignment locked and cannot be any form of evil. (True Neutral is okay). You /must/ have a deity.** | ||
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| + | **LAWFUL** | ||
| ^ **Level Rewards:** ^ | ^ **Level Rewards:** ^ | ||
| - | | Level 1: RPR Perk__** | + | | Level 1: [[Bless Water]], +2 Religion | |
| - | | Level 2: Weapon Proficiency__**: Spear and One-handed Sword Proficiency | + | | Level 2: [[Paladin Spell Choice]] (Level 1), Gain spear and 1h sword proficiency. | |
| - | | Level 3: Class Perk__**: Deal an additional 6% damage with heavy attacks. | | + | | Level 3: [[Lay on Hands]], Gain proficiency: 1h axe + 2h axe or 1h mace + 2h mace or 2h sword. |
| - | | Level 4: RPR Perk__** Gain a Unique Perk or Ability in RPR. | | + | | Level 4: [[Paladin Spell Choice]] (Level 1 or 2), +3 Sense Motive | |
| - | | Level 5: Armor Proficiency__**: Gain Armor proficiency in Medium Armor | | + | | Level 5: [[Divine Health]], Gain armor proficiency in Medium Armor. | |
| - | | Level 6: Paladin | + | | Level 6: [[Paladin Spell Choice]] (Level 1 or 2), Choose between a mechanical healing spell or smite. Paladins may cast with any weapon. | |
| - | | Level 7: Weapon Proficiency__**: | + | | Level 7: [[Smite Evil]], +1 Diplomacy, |
| - | | Level 8: Weapon Proficiency__**: | + | | Level 8: [[Paladin Spell Choice]] (Level 1, 2, or 3), javelin proficiency | |
| - | | Level 9: Weapon Proficiency__**: | + | | Level 9: [[Aura of Courage]], Gain an additional weapon proficiency. | |
| - | | Level 10: Capstone__**: | + | | Level 10: [[Mercy]], +2 Religion, Gain the ability to raise a magical shield and grant thyself 25% damage reduction for 20 seconds. |
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| + | **ANTI-PALADIN** | ||
| + | ^ **Level Rewards:** ^ | ||
| + | | Level 1: [[Curse Water]] Water]], +2 Religion | | ||
| + | | Level 2: [[Anti-Paladin Spell Choice]] (Level 1), Gain spear and 1h sword proficiency. | | ||
| + | | Level 3: [[Lay on Hands]], Gain proficiency: | ||
| + | | Level 4: [[Anti-Paladin Spell Choice]] (Level 1 or 2), +3 Sense Motive | | ||
| + | | Level 5: [[Divine Health]], | ||
| + | | Level 6: [[Anti-Paladin Spell Choice]] (Level 1 or 2), Choose between a mechanical healing spell or smite. Paladins may cast with any weapon. | | ||
| + | | Level 7: [[Cruelty-Disease]], +1 Diplomacy, Deal an additional 6% damage with melee heavy attacks. | ||
| + | | Level 8: [[Anti-Paladin Spell Choice]] (Level 1, 2, or 3), javelin proficiency | ||
| + | | Level 9: [[Aura of Cowardice]], | ||
| + | | Level 10: [[Mercy]], +2 Religion, Gain the ability to raise a magical shield and grant thyself | ||
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| + | ==== Mechanical Paladin/ | ||
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| + | ^ **Paladin/ | ||
| + | | **Smite** | +30 damage, 20 second duration, 35 second cooldown. | | ||
| + | | **Bull' | ||
| + | | **Magic Barrier** | Grants a magical shield that gives 25% damage reduction for 20 seconds. 5 minute cooldown. | | ||
| - | Through a select, worthy few shines the power of the divine. Called paladins, these noble souls dedicate their swords and lives to the battle against evil. Knights, crusaders, and law-bringers, | ||
| - | **__Role: | ||