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| wiki:paladin [2026/09/13 03:28] – peaches | wiki:paladin [2026/10/20 23:41] (current) – peaches | ||
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| ====== Paladin & Anti-Paladin ====== | ====== Paladin & Anti-Paladin ====== | ||
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| + | Through a select, worthy few shines the power of the divine. Called paladins, these noble souls dedicate their swords and lives to the battle against evil. Knights, crusaders, and law-bringers, | ||
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| + | Paladins serve as beacons for their allies within the chaos of battle. While deadly opponents of evil, they can also empower goodly souls to aid in their crusades. Their magic and martial skills also make them well suited to defending others and blessing the fallen with the strength to continue fighting. | ||
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| **This class is alignment locked and cannot be any form of evil. (True Neutral is okay). You /must/ have a deity.** | **This class is alignment locked and cannot be any form of evil. (True Neutral is okay). You /must/ have a deity.** | ||
| - | ^ **Level Rewards:** ^ | ||
| **LAWFUL** | **LAWFUL** | ||
| + | ^ **Level Rewards:** ^ | ||
| | Level 1: [[Bless Water]], +2 Religion | | | Level 1: [[Bless Water]], +2 Religion | | ||
| | Level 2: [[Paladin Spell Choice]] (Level 1), Gain spear and 1h sword proficiency. | | | Level 2: [[Paladin Spell Choice]] (Level 1), Gain spear and 1h sword proficiency. | | ||
| - | | Level 3: [[Lay on Hands]], Gain proficiency: | + | | Level 3: [[Lay on Hands]], Gain proficiency: |
| | Level 4: [[Paladin Spell Choice]] (Level 1 or 2), +3 Sense Motive | | | Level 4: [[Paladin Spell Choice]] (Level 1 or 2), +3 Sense Motive | | ||
| | Level 5: [[Divine Health]], Gain armor proficiency in Medium Armor. | | | Level 5: [[Divine Health]], Gain armor proficiency in Medium Armor. | | ||
| - | | Level 6: [[Paladin Spell Choice]] (Level 1 or 2), Choose between a mechanical healing spell and smite. Paladins may cast with any weapon. | | + | | Level 6: [[Paladin Spell Choice]] (Level 1 or 2), Choose between a mechanical healing spell or smite. Paladins may cast with any weapon. | |
| | Level 7: [[Smite Evil]], +1 Diplomacy, Deal an additional 6% damage with melee heavy attacks. | | | Level 7: [[Smite Evil]], +1 Diplomacy, Deal an additional 6% damage with melee heavy attacks. | | ||
| | Level 8: [[Paladin Spell Choice]] (Level 1, 2, or 3), javelin proficiency | | | Level 8: [[Paladin Spell Choice]] (Level 1, 2, or 3), javelin proficiency | | ||
| | Level 9: [[Aura of Courage]], Gain an additional weapon proficiency. | | | Level 9: [[Aura of Courage]], Gain an additional weapon proficiency. | | ||
| | Level 10: [[Mercy]], +2 Religion, Gain the ability to raise a magical shield and grant thyself 25% damage reduction for 20 seconds. 5 minute cooldown. | | | Level 10: [[Mercy]], +2 Religion, Gain the ability to raise a magical shield and grant thyself 25% damage reduction for 20 seconds. 5 minute cooldown. | | ||
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| **ANTI-PALADIN** | **ANTI-PALADIN** | ||
| + | ^ **Level Rewards:** ^ | ||
| | Level 1: [[Curse Water]] Water]], +2 Religion | | | Level 1: [[Curse Water]] Water]], +2 Religion | | ||
| | Level 2: [[Anti-Paladin Spell Choice]] (Level 1), Gain spear and 1h sword proficiency. | | | Level 2: [[Anti-Paladin Spell Choice]] (Level 1), Gain spear and 1h sword proficiency. | | ||
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| | Level 4: [[Anti-Paladin Spell Choice]] (Level 1 or 2), +3 Sense Motive | | | Level 4: [[Anti-Paladin Spell Choice]] (Level 1 or 2), +3 Sense Motive | | ||
| | Level 5: [[Divine Health]], | | Level 5: [[Divine Health]], | ||
| - | | Level 6: [[Anti-Paladin Spell Choice]] (Level 1 or 2), Choose between a mechanical healing spell and smite. Paladins may cast with any weapon. | | + | | Level 6: [[Anti-Paladin Spell Choice]] (Level 1 or 2), Choose between a mechanical healing spell or smite. Paladins may cast with any weapon. | |
| | Level 7: [[Cruelty-Disease]], | | Level 7: [[Cruelty-Disease]], | ||
| | Level 8: [[Anti-Paladin Spell Choice]] (Level 1, 2, or 3), javelin proficiency | | | Level 8: [[Anti-Paladin Spell Choice]] (Level 1, 2, or 3), javelin proficiency | | ||
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| | Level 10: [[Mercy]], +2 Religion, Gain the ability to raise a magical shield and grant thyself 25% damage reduction for 20 seconds. 5 minute cooldown. | | | Level 10: [[Mercy]], +2 Religion, Gain the ability to raise a magical shield and grant thyself 25% damage reduction for 20 seconds. 5 minute cooldown. | | ||
| - | Through a select, worthy few shines the power of the divine. Called paladins, these noble souls dedicate their swords and lives to the battle against evil. Knights, crusaders, and law-bringers, | + | ==== Mechanical Paladin/ |
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| + | ^ **Paladin/ | ||
| + | | **Smite** | +30 damage, 20 second duration, 35 second cooldown. | | ||
| + | | **Bull' | ||
| + | | **Magic Barrier** | Grants a magical shield that gives 25% damage reduction | ||
| - | Paladins serve as beacons for their allies within the chaos of battle. While deadly opponents of evil, they can also empower goodly souls to aid in their crusades. Their magic and martial skills also make them well suited to defending others and blessing the fallen with the strength to continue fighting. | ||