wiki:rituals

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wiki:rituals [2025/11/18 19:30] – ersatzwiki:rituals [2026/09/12 22:13] (current) – mewler
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-# Ritual Resolution System+====== Ritual System ======
  
-## Overview+=== Target Values ===
 Every ritual lists a set of **Target Values** in the format: Every ritual lists a set of **Target Values** in the format:
  
-`[Power, Stability, Focus]`+**[Power, Stability, Focus]**
  
 These numbers represent the exact values you must reach by the end of the ritual. These numbers represent the exact values you must reach by the end of the ritual.
  
-All rituals are performed by manipulating these three values over a fixed sequence of actions.+All rituals are performed by manipulating these three values over a the span of ten actions.
  
----+----
  
-## Starting Values+=== Starting Values ===
 All participants begin a ritual at: All participants begin a ritual at:
  
-`[10, 10, 10]`+**[10, 10, 10]**
  
 You will take **exactly 10 actions**, each of which uses a reagent to modify one or more of these values. You will take **exactly 10 actions**, each of which uses a reagent to modify one or more of these values.
  
----+----
  
-## Actions +=== Allied Assistance === 
-- You must perform **10 total actions**.   +Up to **three allies** may aid you during a ritual.
-- Each action consumes a **reagent**.   +
-- Reagents shift Power, Stability, and Focus in specific ways (defined elsewhere).   +
-- If you run out of reagents before completing your 10 actions, you must draw and use a **random reagent** for each remaining action.+
  
----+Each ally grants you **one Lock**, which you may use at any time. A Lock allows you to:
  
-## Scoring the Result +  * **Freeze** one of your current values (Power, Stability, or Focus) 
-At the end of your tenth action, compare your final values to the ritual’s Target Values.+  * That value **cannot be changed** by any further actions, use them for values that match their target
  
-Count how many of the three values **exactly match** their targets:+Once a value is locked, all reagent effects that would alter it are **ignored**.
  
-- **0 Matches → Critical Failure**   +<mermaid> 
-- **1 Match → Failure**   +flowchart TD; 
-- **2 Matches → Success**   +  a["Are others aiding you in your ritual?"]; 
-- **3 Matches → Critical Success**+  b["Have your assistants use their  
 +  Ritual Assist ability on you"]; 
 +  c["Start Ritual"]; 
 +  a --> No; 
 +  a --> Yes; 
 +  Yes --> b; 
 +  No --> c; 
 +  b --> c; 
 +</mermaid>
  
----+----
  
-## Allied Assistance +=== Reagent Use === 
-Up to **three allies** may aid you during a ritual.+  * You must perform **10 total actions**. 
 +  * Each action consumes a **reagent**. 
 +  * Reagents shift Power, Stability, and Focus in specific ways (defined elsewhere). 
 +  * If you run out of reagents before completing your 10 actions, you will be forced to perform randomized actions
  
-Each ally grants you **one Lock**, which you may use at any time. A Lock allows you to:+----
  
-- **Freeze** one of your current values (Power, Stability, or Focus)   +=== Random Action === 
-- That value **cannot be changed** by any further actions   +If you lack sufficient reagents to complete all 10 actions:
-- You may use Locks one at a time or save them for later+
  
-Once a value is locked, all reagent effects that would change it are **ignored**.+  * For each missing reagent, you must perform an action which randomly alters each value 
 +  * These still count as normal actions and **cannot be skipped** 
 +  * You **may choose** to take a random action willingly, even if you would have reagents to use
  
---- 
  
-## Forced Random Actions +---- 
-If you lack sufficient reagents to complete all 10 actions:+ 
 +=== Scoring the Result === 
 +At the end of your tenth action, compare your final values to the ritual’s Target Values. 
 + 
 +Count how many of the three values **exactly match** their targets: 
 + 
 +  * **0 Matches → Critical Failure** 
 +  * **1 Match → Failure** 
 +  * **2 Matches → Success** 
 +  * **3 Matches → Critical Success**
  
-- For each missing reagent, you must use a **random reagent**   +<mermaid> 
-- Random results may disrupt your planned values   +flowchart TD 
-- These still count as normal actions and **cannot be skipped**+  a["Ritual End"] 
 +  b{"Does this value match its target?"} 
 +  c["Add 1 to score"] 
 +  d["No change to score"] 
 +  e{"More values left? Power / Stability / Focus"} 
 +  f["Score: 0 Critical Failure / 1 Failure / 2 Success / 3 Critical Success"] 
 +  a --> b 
 +  b -->|Yes| c 
 +  b -->|No| d 
 +  c --> e 
 +  d --> e 
 +  e -->|Yes| b 
 +  e -->|No| f 
 +</mermaid>
  
  • Last modified: 2025/11/18 19:30
  • by ersatz