wiki:werewolf

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wiki:werewolf [2026/10/03 00:02] – peacheswiki:werewolf [2026/10/06 15:39] (current) – peaches
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 ====== Werewolf ====== ====== Werewolf ======
  
-| Starting Race: Human (However, other races may be infected with the affliction through RP means.) |+| Starting Race: Human & Elf (However, other races may be infected with the affliction through RP means.) |
 | Height: Same as base race | | Height: Same as base race |
 | Stat Proficiency: +1 Dexterity | | Stat Proficiency: +1 Dexterity |
 | Stat Proficiency: +1 Strength | | Stat Proficiency: +1 Strength |
 | Trait: [[Resistance]] (Frightened) | | Trait: [[Resistance]] (Frightened) |
-| Perks: [[Wolf Form]], Darkvision, +8 Stamina at night | +| Perks: [[Wolf Form]], +8 Stamina at night | 
 | Languages: Common, Canine | | Languages: Common, Canine |
 +
 +=== Overview ===
 +
 +Werewolves in Pathfinder are lycanthropes capable of shifting between humanoid, wolf, and terrifying hybrid forms, gaining heightened senses, strength, and predatory instincts. Some are afflicted by the curse through another werewolf's bite, while others are born as natural werewolves. Their personalities and cultures remain largely tied to their humanoid origins, though many struggle with—or embrace—the violent instincts associated with their bestial nature.
 +
 +== Naming Convention: ==
 +Werewolf is a condition, and not a culture. There are no distinct naming conditions for werewolves. However, some form packs, and adopt an earned epithet. Examples of epithets Blackfang, Greyhide, Moonscar, Redclaw, Wolfsblood, Nightfang, Winterhide, Ironjaw, Moonborn, Bloodmoon, Longfang, Whiteclaw, Duskmane, Frostfang, and Redmaw.
 +
 +== Physical Description: ==
 +As humanoids they look like whatever humanoid race they belong to. Some display subtle feral traits such as thick hair, sharp features, intense eyes, or pronounced canines. After transformation they become towering wolf-humanoid creatures covered in coarse fur, with elongated muzzles, pointed ears, powerful limbs, claws, and large fangs. Some keep distinct features of their humanoid selves, such as coloration, scars, or distinctive eyes.
 +
 +== Society: ==
 +Werewolves who gather together typically form secretive packs, often organized around familial bonds, protection, territory, or the authority of a particularly powerful member, and may live on the fringes of civilization, or conceal themselves within ordinary communities. Some packs try to coexist with others by controlling their transformations, while others view lycanthropy as a source of strength, and embrace the hunt.
 +
 +== Relations: ==
 +Humans and other civilized peoples: Usually wary or openly hostile toward werewolves, particularly in regions where lycanthrope attacks are common. Secretive or controlled werewolves may successfully live among them.
 +
 +Other lycanthropes: Relations vary considerably. Werewolves may cooperate with other wolf-based lycanthropes but have no inherent loyalty toward wererats, wereboars, weretigers, or other kinds.
 +Wolves and dire wolves: Werewolves possess a particularly strong affinity with wolves and can communicate with or influence them through their supernatural lycanthropic empathy.
 +
 +Druids and nature-oriented groups: Relations depend heavily on the individual group. Some may regard controlled lycanthropes as creatures with an unusual connection to the wild, while others oppose werewolves that upset the natural balance.
 +
 +Good-aligned faiths and monster hunters: Often suspicious or hostile toward dangerous werewolves, although afflicted individuals seeking control or a cure may receive assistance rather than simply being hunted.
 +
 +Evil cults and monstrous factions: Particularly vicious werewolf packs may cooperate with groups that value strength, predation, or terror, but werewolves aren't naturally allied with evil organizations.
 +
 +== Alignment and Religion: ==
 +Their predatory instincts, and chaotic nature of the curse of lycanthrophy make them chaotic evil. There is no single religion werewolves convert to, rather retaing the faith of their humanoid selves. Packs may be drawn to deitiesassociated with beasts, hunting, wilderness, bloodshed, or the moon. Those seeking cures may seek gods of healing, redemption, civilization, or protection.
 +
 +Sources: https://pathfinderwiki.com/wiki/Werewolf
 +https://pathfinder.d20srd.org/bestiary/lycanthrope.html
  • Last modified: 2026/10/03 00:02
  • by peaches