wiki:wizard

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wiki:wizard [2026/03/10 08:38] – mewlerwiki:wizard [2026/10/06 04:44] (current) – peaches
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 ====== Wizard ====== ====== Wizard ======
 +
 +Beyond the veil of the mundane hide the secrets of absolute power. The works of beings beyond mortals, the legends of realms where gods and spirits tread, the lore of creations both wondrous and terrible—such mysteries call to those with the ambition and the intellect to rise above the common folk to grasp true might. Such is the path of the wizard. These shrewd magic-users seek, collect, and covet esoteric knowledge, drawing on cultic arts to work wonders beyond the abilities of mere mortals. While some might choose a particular field of magical study and become masters of such powers, others embrace versatility, reveling in the unbounded wonders of all magic. In either case, wizards prove a cunning and potent lot, capable of smiting their foes, empowering their allies, and shaping the world to their every desire.
 +
 +While universalist wizards might study to prepare themselves for any manner of danger, specialist wizards research schools of magic that make them exceptionally skilled within a specific focus. Yet no matter their specialty, all wizards are masters of the impossible and can aid their allies in overcoming any danger.
 +
  
 ^ **Level Rewards:** ^ ^ **Level Rewards:** ^
-| **__Level 1: RPR Perk__** Gain a Unique Perk or Ability in RPR. | +| Level 1: [[Exceptional Mind]], +2 Diplomacy | 
-| **__Level 2: Weapon Proficiency__**: Gain the Explosive/Poison Staff. Choice between: One-handed Mace, One-handed Axe, or Short Sword. | +| Level 2: [[Wizard Spell]] (Level 1 or 2), Gain the explosive/poison staff. Choose between 1h mace, 1h axe, or shortsword. | 
-| **__Level 3: Spell and Weapon__**: Choice of a spell from the 1st Wizard spell list. Javelin proficiency. | +| Level 3: [[Magical Item Proficiency]], Gain javelin proficiency. Choice of a Tier 1 spell from Mechanical Wizard Spell List. | 
-| **__Level 4: RPR Perk__** Gain a Unique Perk or Ability in RPR. | +| Level 4: [[Wizard Spell]] (Level 1, 2, or 3), +3 Arcana | 
-| **__Level 5: Class Perk__**: Choice of a spell from the Wizard spell list. Staffs deal 10% more damage. | +| Level 5: [[Master Ritualist]], Choice of a spell from the Mechanical Wizard Spell List. | 
-| **__Level 6: RPR Perk__** Gain a Unique Perk or Ability in RPR. | +| Level 6: [[Wizard Spell]] (Level 1, 2, or 3) | 
-| **__Level 7: Wizard Spell__**: Choice of a spell from the Wizard Spell List. | +| Level 7: [[Wizard Spell]] (Level 1, 2, 3, or 4), +1 History, Choice of a spell from the Mechanical Wizard Spell List. Staves deal 10% more damage. | 
-| **__Level 8: Weapon Proficiency__**: Gain the Acid/Smoke Staff. One-handed Mace, One-handed Axe, One-handed Sword, or Short Sword. | +| Level 8: [[Wizard Spell]] (Level 1, 2, 3, 4, or 5) Pick an additional spell. (Level 1 or 2), Gain the acid/smoke staff. Choose between 1h mace, 1h axe, 1h sword, or shortsword. | 
-| **__Level 9: Weapon Proficiency__**: Spear Proficiency. | +| Level 9: [[Exceptional Wizardry]], Gain spear proficiency. | 
-| **__Level 10: Capstone__**: Spells have a 25% shorter cooldown, and deal 20% more damage when cast with a staff. |+| Level 10: [[Magical Familiar]], +2 Arcana, Spells have a 25% shorter cooldown and deal 20% more damage when casting with a staff. |
  
-====== Wizard Spells ======+ 
 +==== Mechanical Wizard Spell List ====
  
 ^ **Wizard Spell** ^ **Spell Level** ^ **Spell Description** ^ ^ **Wizard Spell** ^ **Spell Level** ^ **Spell Description** ^
 | **Firebolt** | 1 | A damaging projectile. | | **Firebolt** | 1 | A damaging projectile. |
-| **Shadow Bolt** | 1 | A low damaging projectile that applies sunder. | +| **Color Spray** | 1 | Applies a stack of sunder and gives the target the drunken effect. | 
-| **Colour Spray** | 1 | Applies a stack of sunder and gives the target the drunken effect. |+| **Blood Explosion** | 2 | Conjures a blood orb that explodes. |
 | **Darkness** | 2 | Create a cloud of darkness at a point of your choosing. | | **Darkness** | 2 | Create a cloud of darkness at a point of your choosing. |
-| **Web** | 2 | Create a large Web at a point of your choosing, explodes after a duration. |+| **Webbolt** | 2 | Hurl a sticky piece of web, slowing your foe.  |
  
-Beyond the veil of the mundane hide the secrets of absolute power. The works of beings beyond mortals, the legends of realms where gods and spirits tread, the lore of creations both wondrous and terrible—such mysteries call to those with the ambition and the intellect to rise above the common folk to grasp true might. Such is the path of the wizard. These shrewd magic-users seek, collect, and covet esoteric knowledge, drawing on cultic arts to work wonders beyond the abilities of mere mortals. While some might choose a particular field of magical study and become masters of such powers, others embrace versatility, reveling in the unbounded wonders of all magic. In either case, wizards prove a cunning and potent lot, capable of smiting their foes, empowering their allies, and shaping the world to their every desire. 
  
-**__Role:__** While universalist wizards might study to prepare themselves for any manner of danger, specialist wizards research schools of magic that make them exceptionally skilled within a specific focus. Yet no matter their specialty, all wizards are masters of the impossible and can aid their allies in overcoming any danger. 
  • Last modified: 2026/03/10 08:38
  • by mewler