Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| wiki:wizard [2026/09/08 14:51] – peaches | wiki:wizard [2026/10/06 04:44] (current) – peaches | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== Wizard ====== | ====== Wizard ====== | ||
| + | |||
| + | Beyond the veil of the mundane hide the secrets of absolute power. The works of beings beyond mortals, the legends of realms where gods and spirits tread, the lore of creations both wondrous and terrible—such mysteries call to those with the ambition and the intellect to rise above the common folk to grasp true might. Such is the path of the wizard. These shrewd magic-users seek, collect, and covet esoteric knowledge, drawing on cultic arts to work wonders beyond the abilities of mere mortals. While some might choose a particular field of magical study and become masters of such powers, others embrace versatility, | ||
| + | |||
| + | While universalist wizards might study to prepare themselves for any manner of danger, specialist wizards research schools of magic that make them exceptionally skilled within a specific focus. Yet no matter their specialty, all wizards are masters of the impossible and can aid their allies in overcoming any danger. | ||
| + | |||
| ^ **Level Rewards:** ^ | ^ **Level Rewards:** ^ | ||
| | Level 1: [[Exceptional Mind]], +2 Diplomacy | | | Level 1: [[Exceptional Mind]], +2 Diplomacy | | ||
| - | | Level 2: [[Wizard Spell]] (Level 1 or 2) | | + | | Level 2: [[Wizard Spell]] (Level 1 or 2), Gain the explosive/ |
| - | | Level 3: [[Magical Item Proficiency]] | | + | | Level 3: [[Magical Item Proficiency]], Gain javelin proficiency. Choice of a Tier 1 spell from Mechanical Wizard Spell List. | |
| | Level 4: [[Wizard Spell]] (Level 1, 2, or 3), +3 Arcana | | | Level 4: [[Wizard Spell]] (Level 1, 2, or 3), +3 Arcana | | ||
| - | | Level 5: [[Master Ritualist]] | | + | | Level 5: [[Master Ritualist]], Choice of a spell from the Mechanical Wizard Spell List. | |
| | Level 6: [[Wizard Spell]] (Level 1, 2, or 3) | | | Level 6: [[Wizard Spell]] (Level 1, 2, or 3) | | ||
| - | | Level 7: [[Wizard Spell]] (Level 1, 2, 3, or 4), +1 History | | + | | Level 7: [[Wizard Spell]] (Level 1, 2, 3, or 4), +1 History, Choice of a spell from the Mechanical Wizard Spell List. Staves deal 10% more damage. |
| - | | Level 8: [[Wizard Spell]] (Level 1, 2, 3, 4, or 5) Pick an additional spell. (Level 1 or 2) | | + | | Level 8: [[Wizard Spell]] (Level 1, 2, 3, 4, or 5) Pick an additional spell. (Level 1 or 2), Gain the acid/smoke staff. Choose between 1h mace, 1h axe, 1h sword, or shortsword. |
| - | | Level 9: [[Exceptional Wizardry]] | | + | | Level 9: [[Exceptional Wizardry]], Gain spear proficiency. |
| - | | Level 10: [[Magical Familiar]], +2 Arcana | | + | | Level 10: [[Magical Familiar]], +2 Arcana, Spells have a 25% shorter cooldown and deal 20% more damage when casting with a staff. | |
| + | |||
| + | |||
| + | ==== Mechanical Wizard Spell List ==== | ||
| + | |||
| + | ^ **Wizard Spell** ^ **Spell Level** ^ **Spell Description** ^ | ||
| + | | **Firebolt** | 1 | A damaging projectile. | | ||
| + | | **Color Spray** | 1 | Applies a stack of sunder and gives the target the drunken effect. | | ||
| + | | **Blood Explosion** | 2 | Conjures a blood orb that explodes. | | ||
| + | | **Darkness** | 2 | Create a cloud of darkness at a point of your choosing. | | ||
| + | | **Webbolt** | 2 | Hurl a sticky piece of web, slowing your foe. | ||
| - | Beyond the veil of the mundane hide the secrets of absolute power. The works of beings beyond mortals, the legends of realms where gods and spirits tread, the lore of creations both wondrous and terrible—such mysteries call to those with the ambition and the intellect to rise above the common folk to grasp true might. Such is the path of the wizard. These shrewd magic-users seek, collect, and covet esoteric knowledge, drawing on cultic arts to work wonders beyond the abilities of mere mortals. While some might choose a particular field of magical study and become masters of such powers, others embrace versatility, | ||
| - | While universalist wizards might study to prepare themselves for any manner of danger, specialist wizards research schools of magic that make them exceptionally skilled within a specific focus. Yet no matter their specialty, all wizards are masters of the impossible and can aid their allies in overcoming any danger. | ||