Level 1
| Cause Fear: Grant a target the Frightened condition for 1 hour. (Level 1) |
| Detect Poison: Detect a Poison within a radius of your choosing. This ability will not tell you /what/ poison, but will point out a target that is poisoned. (Level 1) |
| Magic Weapon: Make your weapon magical for the purposes of overcoming magical resistance. (Level 1) |
| Sense Fear: As Detect Magic, except it only serves to detect frightened targets within a small radius. (Level 1) |
| Clarion Call: Amplify a sound or phrase, causing it to be shouted much further than usual. (Level 1) |
Level 2
| Blindness/Deafness: Grant a target the blind or deafened condition for 2 hours. (Level 2) |
| Silence: Grant a target the “Muted” condition for 2 hours. (Level 2) |
| Desecrate: Heals up to a Moderate Injury upon an Undead creature. This ability shares a cooldown with all Cure Wounds abilities and will make the caster exhausted for 2 hours. (Level 2) |
| Jealous Rage: You fill the target with a sense of entitled self-importance, making the subject unable to bear the indignity of another creature getting something that it doesn’t have. Lasts 12 hours. (Level 2) |
Level 3
| Contagion: Grant a target a disease. (Level 3) |
| Dispel Magic: Dispels magical effects upon a target. This can be used as a consequence to dispel buffs. (Level 3) |
| Hunger for Flesh: Fill a target with an insatiable hunger for flesh. They must feed upon one target to clear this effect. Lasts 12 hours or until cleared. (Target gains new consequence and then grants the bitten target a Moderate injury.) (Level 3) |