Spiritualist Spells

If subjected to Dispel Magic, it will also disenchant your weapon for 6 hours. Making you unable to cast any “Enchant” spells.

Level 1

Cause Fear: Grant a target the Frightened condition for 1 hour. (Level 1)
Remove Fear: Remove the “Frightened” effect from a target. (Level 1)
Remove Sickness: Remove the “Poisoned” effect from a target and grant them resistance for 6 hours. (Level 1)
Detect Magic: Detect Magical Effects within an area for your choosing. It will not tell you /what/ they have, but it will tell you who is affected by magic. (Level 1)

Level 2

Flaming Burst(Enchant): Enchant your weapon with flames and place it over a gaping wound, cleansing the lacerated status effect upon a target. (Level 2)
Icy Burst(Enchant): Freeze the wound of a lost limb, preventing it from being regenerated without *Dispel Magic* being cast upon it first. This may be done immediately after or before a dismemberment. (Level 2)
Shocking Burst(Enchant): Strike a Charmed target with your infused weapon, “waking” them from their daze and clearing the status effect. (Level 2)
Holy Burst(Enchant): Strike a target with your infused weapon. If the target is of unholy nature, (Undead, Anti Paladin, Evil Cleric, Spiritualist, Fiend) they gain the Staggered status effect for 1h. (Level 2)
Unholy Burst(Enchant): Strike a target with your infused weapon. If the target is of holy nature, (Aasimar, Lawful Paladin, Good Cleric, Druid, Ranger) they gain the Staggered status effect for 1 hour. (Level 2)

Level 3

Remove Disease: Remove a disease upon a target. (Level 3)
Remove Blindness/Deafness: Removes the Blindness/Deafness Condition on a target. (Level 3)
Blindness/Deafness: Grant a target the Blind or Deafened condition for 2 hours. (Level 3)