Wizard Spells

Level 1

Detect Magic: Detect Magical Effects within an area for your choosing. It will not tell you /what/ they have, but it will tell you who is affected by magic. (Level 1)
Comprehend Languages: Understand all languages for 1 hour. (Level 1)
Sow Thought: Plant a thought or idea in the Target's mind. (Level 1)
Cause Fear: Grant a target the Frightened condition for 1 hour. (Level 1)
Repair Undead - Minor: Heal up to a Minor Injury upon an undead target. This ability shares a cooldown with all Cure Wounds abilities and will make the caster exhausted for 2 hours. (Level 1)
Charm Person: Grant a Creature the “Charmed” status effect for 6 hours. (Level 1)
Blood Money: Give yourself a Moderate Injury and receive 1 gem of your choice. (Level 1)
Clarion Call: Amplify a sound or phrase, causing it to be shouted much further than usual. (Level 1)
Ray of Frost: Select a target after PVP intent has been declared and slow their movement, making them unable to use movement abilities. (Level 1)

Level 2

Share Memory: Share one of your Memories with a target. (Level 2)
Blindness/Deafness: Grant a target the blind or deafened condition for 2 hours. (Level 2)
Steal Voice: Take a target's voice within the consequence phase, granting them the muted status effect for 2 hours. (Level 2)
Time Shudder: Pick 3 targets after PVP intent has been declared, they will randomly gain either slow or haste. (Level 2)
Unnatural Lust: Target is compelled to kiss or caress another they can /see/. (Level 2)
Detect Magic, Greater: Detect Magical Effects upon a target. It will pick from a list at random and tell you one effect they are currently under. (Level 2)
Identify: Learn if a target is wearing a magical item. (Level 2)
Rune Trace: Learn if there are any effects placed upon the ritual stone. (Level 2)
Lucky Number: Cause misfortune upon a target you can see. They could possibly trip over, or have a branch fall upon their head etc. This effect must occur within the current scene. (Level 2)

Level 3

Dispel Magic: Dispels magical effects upon a target. This can be used as a consequence to dispel buffs. (Level 3)
Hold Person: Grant the target the Staggered condition for 2 hours. (Level 3)
Vampiric Hunger: Fill a target with an insatiable hunger for blood. They must feed upon one target to clear this effect. Lasts 12 hours or until cleared. (Target gains new consequence and then grants the bitten target a Moderate injury.) (Level 3)
Magic Weapon: Make your weapon magical for the purposes of overcoming magical resistance. (Level 3)
Haste: Grant a target resistance to the staggered condition for 4 hours. (Level 3)
Slow: During the PVP initiation phase, you may cast this spell to prevent movement abilities. This will affect everyone around you including yourself. (Level 3)
Desecrate: Heals up to a Moderate Injury upon an Undead creature. This ability shares a cooldown with all Cure Wounds abilities and will make the caster exhausted for 2 hours. (Level 3)
Disguise Self: Make yourself, your weapons, and your armor look like something else for the duration of the spell. You may only choose a race which is in the system. 6 hour duration. (Level 3)
Blink: Move 1 tile after PVP intent has been declared. (Level 3)

Level 4

Enchantment Foil: Buff yourself with a protective layer of invisible foil. The next person who casts “Charm Person” or any other charm spell upon you will immediately be charmed by you for 30 minutes. Lasts 12 hours. (Level 4)
Repair Undead - Major: Heal up to a Severe Injury upon an Undead target. This ability shares a cooldown with all Cure Wounds abilities and will make the caster exhausted for 2 hours. (Level 4)
Hunger for Flesh: Fill a target with an insatiable hunger for flesh. They must feed upon one target to clear this effect. Lasts 12 hours or until cleared. (Target gains new consequence and then grants the bitten target a Moderate injury.) (Level 4)
Geas: Give one command to a target. The target must carry out this command to the best of their ability. They CANNOT be asked to do anything in which they would be harmed by. (IE: You can say, 'Insult X', but not 'Attack X'. Lasts until the task is complete. (Level 4)
River of Wind: Push one target away after PVP intent has been declared. (Level 4)

Level 5

Knock: Gain a +10 to breach for 15 minutes. (Level 5)
Arcane Eye: Place down a viewing stone in a location of your choosing. You may view this stone from any location. (Level 5)
Boobytrap: Place down a boobytrap upon the ritual stone. The next ritual cast here automatically fails. (Level 5)
Rune of Ruin: Choose a magical item that you can see and break it. The target must despawn the magical item. (Level 5)
Absorb Toxicity: You become immune to disease. You may spread this disease to one target. (Level 5)