This is an old revision of the document!
Alchemist
| Level Rewards: |
|---|
| Level 1: Alchemical Creations, +2 Arcana |
| Level 2: Repair Creation - Minor, Choose between shortsword, 1h mace, 1h axe, and offhand or daggers and claws. |
| Level 3: Alchemical Mastery, Drink a mutagen to raise your HP by 75, lowering your damage by 5% in turn for 300 seconds. |
| Level 4: Command Creation, +3 Craft |
| Level 5: Expanded Creation, Drink a mutagen to lower your HP by 30, gaining a 8% damage boost in turn for 300 seconds. HP mutagen gains feast effects. |
| Level 6: Repair Creation - Major, Choose between spear or 1h axe + 1h sword + 1h mace or katana. |
| Level 7: Master of Two, +1 Nature, Drink a mutagen to lower HP by 17HP per a second (unaffected by level 10) to gain 20% movement speed for 25 seconds and gain a 8% damage boost. Damage mutagen gains tea effect + heat/cold resistance. |
| Level 8: Reconstruct, Gain 2h sword or musket proficiency. Gain javelin proficiency. |
| Level 9: Scientific Mind, Speed mutagens gain effects of Set's antidote. |
| Level 10: Improved Resilience, +2 Craft, Your mutagens no longer debuff you. |
Alchemists are obsessed with the origins of life and specialize in creating and animating constructs, gradually endowing them with a semblance of life. Their signature feature is a special Flesh Golem or Homunculus companion. It grows and advances with the alchemist, can use items and extracts, and can be restored if destroyed by a ritual involving the creator’s blood and materials. It is a construct-focused support class that trades the alchemist’s usual combat tools for a loyal, evolving companion and broader construct-crafting ability.