wiki:druid_spell

Level 1

Detect Magic: Detect Magical Effects within an area for your choosing. It will not tell you /what/ they have, but it will tell you who is affected by magic. (Level 1)
Detect Poison: Detect a Poison within a radius of your choosing. This ability will not tell you /what/ poison, but will point out a target that is poisoned. (Level 1)
Cure Wounds - Minor: Heal up to a Minor Injury upon a target. This ability shares a cooldown with all Cure Wounds abilities and will make the caster exhausted for 2h. (Level 1)
Pass without Trace: Gain a +4 bonus to stealth checks for 2h. (Level 1)
Diagnose Disease: Detect and identify a disease upon a target of your choice. (Level 1)
Aspect of the Falcon: Gain a +4 to perception checks for 2h. (Level 1)
Touch of Bloodletting: Grant the target the Lacerated status effect for 1h. (Level 1)
Delay Disease: Gain Disease Resistance for 24h. (Level 1)
Bear's Endurance: Gain a +5 bonus to resilience checks for 4h. (Resilience is used to avoid drug addiction) (Level 1)

Level 2

Delay Disease: Grant a target disease immunity for 24h. (Level 2)
Savage Maw: Gain a bite attack for 24h, elongating your canines into razor sharp fangs. You may bite a target as a consequence to grant them the lacerated status effect for 1h. After you use the bite, you lose the effects of this spell. (Level 2)
Thorn Javelin: Launch a sickly javelin at a target during the consequence phase, the target becomes poisoned. (Level 2)
Twisted Futures: As a consequence, remove the targets ability to gain advantage when rolling a check for 24h. (Such as Ranger level 10 ability.) (Level 2)
Obscure Poison: For 8h, a poisoned target will not be able to be detected through the ““Detect Poison”” or similar abilities. (Level 2)

Level 3

Accept Affliction: When a target near you is afflicted with a curse, disease or poison. You may transfer it onto yourself. THIS WILL RESET THE DURATION. (Level 3)
Cure Wounds - Moderate: Heal up to a Moderate Injury upon a target. This ability shares a cooldown with all Cure Wounds abilities and will make the caster exhausted for 2 hours. (Level 3)
Remove Disease: Remove a disease upon a target. (Level 3)
Life Shield: For 24h, if you are moderately injured (or higher) by an undead race, they receive a minor injury as a result. (Level 3)
Contagion: Grant a target a disease.(Level 3)
Neutralize Poison: Cleanse any poison effects upon a target. (Level 3)

Level 4

Absorb Toxicity: Become immune to disease, you may spread this disease to one target. (Level 4)
Dispel Magic: Dispels magical effects upon a target. This can be used as a consequence to dispel buffs. (Level 4)
Cure Wounds - Severe: Heal up to a Severe Injury upon a target. This ability shares a cooldown with all Cure Wounds abilities and will make the caster exhausted for 2h. (Level 4)
  • Last modified: 2026/10/06 04:46
  • by peaches