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Martial Prowess
| Description: Fighters gain unique abilities in which they may use as consequences, or before a fight. Movement abilities, defined by M have a 12 Hour cooldown, whilst Consequence abilities, defined by C do not have any cooldown, and a freely cast. |
| Grapple(M): Fighters can “Grapple” a target when PVP intent is declared. This denies a target from casting any PVP initiation movement abilities. |
| Taunt(M): Goad a target into moving directly towards you after PVP intent has been declared. They move 1.5 tiles closer. |
| Command Soldier(M): Choose a willing ally when PVP intent is declared and command them to move 1 tile in a direction of your choice. |
| Muting Strike(C): Inflict the Muted condition upon a target. |
| Menacing Strike(C): Inflict the Frightened condition upon a target. |
| Lacerating Strike(C): Inflict the Lacerated condition upon a target. |