wiki:martial_prowess

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Martial Prowess

Description: Fighters gain unique abilities in which they may use as consequences, or before a fight. Movement abilities, defined by M have a 12 Hour cooldown, whilst Consequence abilities, defined by C do not have any cooldown, and a freely cast. You may choose one of these abilities when prompted to in your levelling tree.

Level 1

Grapple(M): Fighters can “Grapple” a target when PVP intent is declared so long as they are within 1.5 tiles of them. This denies a target from casting any PVP initiation movement abilities. (Level 1 ability)
Command Soldier(M): Choose a willing ally when PVP intent is declared and command them to move 1 tile in a direction of your choice. (level 1 ability)
Muting Strike(C): Inflict the Muted condition upon a target. (level 1 ability)

Level 2

Taunt(M): Goad a target into moving directly towards you after PVP intent has been declared. Upon a failed wisdom check vs DC 12, they move 1 tile closer. (level 2 ability)
Menacing Strike(C): Inflict the Frightened condition upon a target for 2 hours. (level 2 ability)
Lacerating Strike(C): Inflict the Lacerated condition on a target for 1.5 hours. (level 2 ability)
  • Last modified: 2026/10/06 04:20
  • by peaches