wiki:paladin

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Paladin & Anti-Paladin

Through a select, worthy few shines the power of the divine. Called paladins, these noble souls dedicate their swords and lives to the battle against evil. Knights, crusaders, and law-bringers, paladins seek not just to spread divine justice but to embody the teachings of the virtuous deities they serve. In pursuit of their lofty goals, they adhere to ironclad laws of morality and discipline. As reward for their righteousness, these holy champions are blessed with boons to aid them in their quests: powers to banish evil, heal the innocent, and inspire the faithful. Although their convictions might lead them into conflict with the very souls they would save, paladins weather endless challenges of faith and dark temptations, risking their lives to do right and fighting to bring about a brighter future.

Paladins serve as beacons for their allies within the chaos of battle. While deadly opponents of evil, they can also empower goodly souls to aid in their crusades. Their magic and martial skills also make them well suited to defending others and blessing the fallen with the strength to continue fighting.

This class is alignment locked and cannot be any form of evil. (True Neutral is okay). You /must/ have a deity.

LAWFUL

Level Rewards:
Level 1: Bless Water, +2 Religion
Level 2: Paladin Spell Choice (Level 1), Gain spear and 1h sword proficiency.
Level 3: Lay on Hands, Gain proficiency: 1h axe + 2h axe or 1h mace + 2h mace or 2h sword.
Level 4: Paladin Spell Choice (Level 1 or 2), +3 Sense Motive
Level 5: Divine Health, Gain armor proficiency in Medium Armor.
Level 6: Paladin Spell Choice (Level 1 or 2), Choose between a mechanical healing spell or smite. Paladins may cast with any weapon.
Level 7: Smite Evil, +1 Diplomacy, Deal an additional 6% damage with melee heavy attacks.
Level 8: Paladin Spell Choice (Level 1, 2, or 3), javelin proficiency
Level 9: Aura of Courage, Gain an additional weapon proficiency.
Level 10: Mercy, +2 Religion, Gain the ability to raise a magical shield and grant thyself 25% damage reduction for 20 seconds. 5 minute cooldown.

This class is alignment locked and cannot be any form of good. (True Neutral is okay). You /must/ have a deity.

ANTI-PALADIN

Level Rewards:
Level 1: Curse Water Water]], +2 Religion
Level 2: Anti-Paladin Spell Choice (Level 1), Gain spear and 1h sword proficiency.
Level 3: Lay on Hands, Gain proficiency: 1h axe + 2h axe, 1h mace + 2h mace, or 2h sword.
Level 4: Anti-Paladin Spell Choice (Level 1 or 2), +3 Sense Motive
Level 5: Divine Health, Gain armor proficiency in Medium Armor.
Level 6: Anti-Paladin Spell Choice (Level 1 or 2), Choose between a mechanical healing spell or smite. Paladins may cast with any weapon.
Level 7: Cruelty-Disease, +1 Diplomacy, Deal an additional 6% damage with melee heavy attacks.
Level 8: Anti-Paladin Spell Choice (Level 1, 2, or 3), javelin proficiency
Level 9: Aura of Cowardice, Gain an additional weapon proficiency.
Level 10: Mercy, +2 Religion, Gain the ability to raise a magical shield and grant thyself 25% damage reduction for 20 seconds. 5 minute cooldown.
Paladin/Anti-Paladin Spell Spell Description
Smite +30 damage, 20 second duration, 35 second cooldown.
Bear's Strength +40 HP, 10 minute duration, 9 minute cooldown.
Magic Barrier Grants a magical shield that gives 25% damage reduction for 20 seconds. 5 minute cooldown.
  • Last modified: 2026/10/06 04:10
  • by peaches