wiki:spells

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====== Spells ====== (WiP)

Level Spell Description Status effect RP flavor spell Cooldown Gem cost Somatic Verbal Type
1 Pass Without Trace Gain a +4 bonus to stealth checks for 2h. N/A No 6h 1 green gem yes no Primal
1 Detect Poison Detect a Poison within a radius of your choosing. This ability will not tell you /what/ poison, but will point out a target that is poisoned. N/A no 6h 1 Green Gem Yes Yes Primal
1 Aspect of the Falcon Gain a +4 to perception checks for 2h. N/A no 6H 1 Green Gem no yes Primal
1 Diagnose Disease Detect and identify a disease upon a target of your choice. N/A no 6H 1 Green Gem yes no Primal
1 Delay Disease Gain Disease Resistance for 24h. Disease Resistance no 36H 2 Green Gem yes yes Primal
1 Magic Weapon Make your weapon magical for the purposes of overcoming magical resistance. Magic Weapon no 24H 1 Blue, 1 Yellow, 1 Green yes yes Arcane, Divine, Primal
1 Clarion Call Amplify a sound or phrase, causing it to be shouted much further than usual. N/A yes None 1 Yellow no yes Divine
1 Cure Wounds - Minor Heal up to a Minor Injury upon a target. This ability shares a cooldown with all Cure Wounds abilities. Exhausted no 25m 2 Yellow yes yes Divine
1 Detect Charm As Detect Magic, except it only serves to detect charmed targets within a small radius. N/A no 6H 1 Yellow yes yes Divine
1 Cause Fear Grant a target the Frightened Condition. Frightened no 6H 1 Blue yes yes Arcane
1 Sense Fear As Detect Magic, except it only serves to detect frightened targets within a small radius. N/A no 6H 1 Yellow yes yes Divine
1 Bless Water Create “Holy Water” which is a crafting ingredient for some magical items and weapons. N/A yes 24H None no yes Divine
1 Curse Water Create “Cursed Water” which is a crafting ingredient for some magical items and weapons. N/A yes 24H None no yes Divine
1 Symapthetic Wounds Cure up to a Severe Injury upon a target, whilst giving yourself a Moderate Injury. Moderate Inj no 25M 2 Yellow yes yes Divine
1 Unnatural Lust Target is compelled to kiss or caress another they can /see/. Compulsion no 6H 1 Blue yes yes Arcane
1 Sow Thought Plant a thought or idea in the Target's mind. N/A no 6H 2 Blue no yes Arcane
1 Comprehend Languages Understand all languages for 2h. Comp Lang yes 12H 2 Blue, 1 Yellow yes no Arcane, Divine
1 Charm Person Grant a target the “Charmed” condition. Charmed no 6H 2 Blue yes yes Arcane
1 Aspect of the Nightingale Gain resistence to charm for 4h, additionally gain a +5 to diplomacy and performance checks for the duration. AotN no 12H 2 Blue, 1 Green yes yes Arcane, Primal
1 Detect Magic Detect Magical Effects within an area for your choosing. It will not tell you /what/ they have, but it will tell you who is affected by magic. N/A no 12H 3 Blue yes yes Arcane
1 Repair Undead - Minor Heal up to a Minor Injury upon an undead target. This ability shares a cooldown with all Cure Wounds abilities. Exhausted no 25M 2 Blue yes yes Arcane
1 Blood Money Give yourself a Moderate Injury and receive 1 gem of your choice. Moderate Inj no 24H None yes no Arcane
1 Ray of Frost Select a target after PVP intent has been declared and slow their movement abilities. Slowed 1 no 12H 2 Blue yes no Arcane
1 Touch of Bloodletting Grant the Lacerated Status effect to a target. Lacerated no 6H 2 Green yes no Primal
1 Remove Fear Remove the Frightened Condition from a target. N/A no 12H 2 Yellow yes yes Divine
1 Remove Sickness Remove the “Poisoned” effect from a target and grant them resistance for 6h. Poison Res no 12H 1 Yellow, 1 Green yes yes Divine, Primal
  • Last modified: 2026/09/10 17:14
  • by karga