The spiritualist's core mechanic is their phantom blade, a spirit infused blade tethered to their soul. Spiritualists' spells heavily emphasizes necromancy, divination, and mind-affecting spells to protect themselves and manipulate minds. Unlike traditional casters, psychic spells use mental components rather than verbal and somatic ones.
| Level Rewards: |
| Level 1: Mental Understanding, +2 Bluff |
| Level 2: Spiritualist Spell (Level 1), Choose one of the following: daggers, katana, 2h sword, 2h axe, spear, 1h sword, or claws. |
| Level 3: Gain Light or Medium Armor proficiency. |
| Level 4: Spiritualist Spell (Level 1 or 2), +3 Sense Motive, Choose a Tier 1 spell from the Mechanical Spiritualist Spell List. Spells can be cast with spiritualist weapons. |
| Level 5: Phantom Touch |
| Level 6: Telepathy, Choose between bow and musket or 1h axe + 1h mace + offhand. |
| Level 7: Spiritualist Spell (Level 1, 2, or 3), +1 Arcana, Phantom Blade, Gain “Phantom Weapon”, a unique melee weapon that takes the form of whatever the caster desires. If it is an exotic weapon, gain proficiency in it. This weapon will gain additional 0.08 armor pen. |
| Level 8: Enchant Weapon |
| Level 9: Undead Ward, Smite |
| Level 10: Spiritual Ward, +2 Religion, Gain armor proficiency and weapon proficiency points. |
| Spiritualist Spell | Spell Level | Spell Description |
| Color Spray | 1 | Applies a stack of sunder and gives the target the drunken effect. |
| Detect Life | 1 | Highlight nearby creatures and allows them to be seen through obstacles. |
| Smite | 2 | +30 damage, 20 second duration, 35 second cooldown. |