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Spiritualist
| Level Rewards: |
|---|
| Level 1: Mental Understanding, +2 Bluff |
| Level 2: Spiritualist Spell (Level 1), Choose one of the following: daggers, katana, 2h sword, 2h axe, spear, 1h sword, or claws. |
| Level 3: Phantom Blade, Gain Light or Medium Armor proficiency. |
| Level 4: Spiritualist Spell (Level 1 or 2), +3 Sense Motive, Spells can be cast with spiritualist weapons. |
| Level 5: Phantom Touch |
| Level 6: Telepathy, Choose between bow and musket or 1h axe + 1h mace + offhand. |
| Level 7: Spiritualist Spell (Level 1, 2, or 3), +1 Arcana |
| Level 8: Enchant Weapon |
| Level 9: Undead Ward |
| Level 10: Spiritual Ward, +2 Religion |
The spiritualist's core mechanic is their phantom blade, a spirit infused blade tethered to their soul. Spiritualists' spells heavily emphasizes necromancy, divination, and mind-affecting spells to protect themselves and manipulate minds. Unlike traditional casters, psychic spells use mental components rather than verbal and somatic ones.