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Spiritualist Spells
If subjected to Dispel Magic, it will also disenchant your weapon for 6 hours. Making you unable to cast any “Enchant” spells.
| Cause Fear: Grant a target the Frightened condition for 1 hour. (Level 1) |
| Remove Fear: Remove the “Frightened” effect from a target. (Level 1) |
| Remove Sickness: Remove the “Poisoned” effect from a target and grant them resistance for 6 hours. (Level 1) |
| Detect Magic: Detect Magical Effects within an area for your choosing. It will not tell you /what/ they have, but it will tell you who is affected by magic. (Level 1) |
| Flaming Burst(Enchant): Enchant your weapon with flames and place it over a gaping wound, cleansing the lacerated status effect upon a target. (Level 2) |
| Icy Burst(Enchant): Freeze the wound of a lost limb, preventing it from being regenerated without *Dispel Magic* being cast upon it first. This may be done immediately after or before a dismemberment. (Level 2) |
| Shocking Burst(Enchant): Strike a Charmed target with your infused weapon, “waking” them from their daze and clearing the status effect. (Level 2) |
| Holy Burst(Enchant): Strike a target with your infused weapon. If the target is of unholy nature, (Undead, Anti Paladin, Evil Cleric, Spiritualist, Fiend) they gain the Staggered status effect for 1h. (Level 2) |
| Unholy Burst(Enchant): Strike a target with your infused weapon. If the target is of holy nature, (Aasimar, Lawful Paladin, Good Cleric, Druid, Ranger) they gain the Staggered status effect for 1 hour. (Level 2) |
| Remove Disease: Remove a disease upon a target. (Level 3) |
| Remove Blindness/Deafness: Removes the Blindness/Deafness Condition on a target. (Level 3) |
| Blindness/Deafness: Grant a target the Blind or Deafened condition for 2 hours. (Level 3) |