wiki:status_effects

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Status Effects

Status effect Effect Counter Duration
Disease Resistance Half the time spent diseased. Dispel Magic Per Spell
Magic Weapon Bypass Physical Resistance Dispel Magic 2 Hours
Exhausted Cannot Cast Healing Spells. None 25 Minutes
Frightened Cannot fight back in PVP and must flee. Character must act fearful towards the caster. Dispel Magic, Remove Fear, Calm Emotions 4H
Compulsion Target is obsessed with an object or person and will do everything they possibly can to please to have the object or person. Dispel Magic, Calm Emotions 12H
Comprehend Languages Can understand any language. Dispel Magic 2H
Charmed Character has a positive disposition of the caster and sees them as a good friend. They won't attack without a strong provocation. (IE: Attacking them or their allies.) Dispel Magic, Calm Emotions 8H
Aspect of the Nightingale Resistance to charm. Additionally, gain a +5 to diplomacy and performance checks for the duration. Dispel Magic 4H
Slowed 1 Reduce Movement Abilities by Half. Cannot be stacked. None 2H
Lacerated Cannot fight back in PVP, must flee. Uncleansable Moderate Injury until this status effect is cleared. Flaming Burst, Mechanical Arts 18H
Poison Resistance Half the time spent poisoned. Dispel Magic Per Spell
Bear Endurance +5 Resilience Dispel Magic 4H
Frighten Resistance Half the time spent Frightened. Dispel Magic Per Spell
Blinded Cannot Fight back in PVP, must flee. Target cannot see. Dispel Magic, Remove Blind/Deaf 18H
Deafened Cannot make sense of anything that isn't a shout. Dispel Magic, Remove Blind/Deaf 72h
Muted Cannot speak or cast any verbal spells. Dispel Magic, Disrupt Silence 36H
Jealous Rage Target is filled with a sense of entitled self-importance, making the subject unable to bear the indignity of another creature getting something that it doesn’t have. Dispel Magic, Calm Emotions 12H
Hasted Stagger Resist(Half time spent staggered) Dispel Magic 4H
Savage Maw Gain a bite attack, elongating your canines into razor sharp fangs. You may bite a target as a consequence to grant them the lacerated status effect. After you use the bite, you lose the effects of this spell. Dispel Magic 24h
Poisoned Effects Vary, see rogue poisons. Neutralize Poison, Remove Sickness Per Spell
Obscure Poison Poisoned target will not be able to be detected through the “Detect Poison” or similar abilities nor is it immediately obvious that they are poisoned. Dispel Magic 8H
Unlucky Target cannot gain advantage. (Like level 10 ranger ability) Dispel Magic 24H
Chilled Cannot regenerate lost limbs. Dispel Magic Perm
Staggered Cannot cast spells with Somatic components. Target is dazed/confused. Remove Paralysis, Dispel Magic 36H
Diseased Effects vary, see diseases. (Not done yet) Remove Disease Per Spell
Hunger for Flesh Target is filled with an insatiable hunger for flesh. They must feed upon one target to clear this effect. (Target gains new consequence, grants the bitten target moderate injury) None 12h
Vampiric Hunger Target is filled with an insatiable hunger for blood. They must feed upon one target to clear this effect. (Target gains new consequence, grants the bitten target moderate injury) None 12h
Disguised Make yourself, your weapons, and your armor look like something else for the duration of the spell. You may only choose a race which is in the system. Dispel Magic, Symbol of Revelation 2h min, +1 per gem
Life Shield If you are Moderately injured (or higher) by an undead race, they receive a minor injury as a result. Dispel Magic 24h
Enchantment Foil Buff yourself with a protective layer of invisible foil. The next person who casts “Charm Person” or any other charm spell upon you will immediately be charmed by you for 30 minutes. Dispel Magic 12h
Geas Give one command to a target. The target must carry out this command to the best of their ability. They CANNOT be asked to do anything in which they would be harmed by. (IE: You can say, 'Insult X', but not 'Attack X'. Lasts until the task is complete. None Perm
Absorb Toxin Become immune to disease. You may spread this disease to one target. None 24h
Minor Injury Minor cuts and bruises. Cannot PVP. Healing 6H
Moderate Injury Mild Cuts and slashes, broken ribs etc. Cannot PVP. Healing Perm until healed
Severe Injury Deep cuts, fractured bones etc. Cannot PVP. No Somatic Spell Components. Healing Perm until healed
Dismembered Missing a limb. Regenerate Perm Untill Regenerated
  • Last modified: 2026/09/13 05:45
  • by peaches