wiki:wizard

Wizard

Beyond the veil of the mundane hide the secrets of absolute power. The works of beings beyond mortals, the legends of realms where gods and spirits tread, the lore of creations both wondrous and terrible—such mysteries call to those with the ambition and the intellect to rise above the common folk to grasp true might. Such is the path of the wizard. These shrewd magic-users seek, collect, and covet esoteric knowledge, drawing on cultic arts to work wonders beyond the abilities of mere mortals. While some might choose a particular field of magical study and become masters of such powers, others embrace versatility, reveling in the unbounded wonders of all magic. In either case, wizards prove a cunning and potent lot, capable of smiting their foes, empowering their allies, and shaping the world to their every desire.

While universalist wizards might study to prepare themselves for any manner of danger, specialist wizards research schools of magic that make them exceptionally skilled within a specific focus. Yet no matter their specialty, all wizards are masters of the impossible and can aid their allies in overcoming any danger.

Level Rewards:
Level 1: Exceptional Mind, +2 Diplomacy
Level 2: Wizard Spell (Level 1 or 2), Gain the explosive/poison staff. Choose between 1h mace, 1h axe, or shortsword.
Level 3: Magical Item Proficiency, Gain javelin proficiency. Choice of a Tier 1 spell from Mechanical Wizard Spell List.
Level 4: Wizard Spell (Level 1, 2, or 3), +3 Arcana
Level 5: Master Ritualist, Choice of a spell from the Mechanical Wizard Spell List.
Level 6: Wizard Spell (Level 1, 2, or 3)
Level 7: Wizard Spell (Level 1, 2, 3, or 4), +1 History, Choice of a spell from the Mechanical Wizard Spell List. Staves deal 10% more damage.
Level 8: Wizard Spell (Level 1, 2, 3, 4, or 5) Pick an additional spell. (Level 1 or 2), Gain the acid/smoke staff. Choose between 1h mace, 1h axe, 1h sword, or shortsword.
Level 9: Exceptional Wizardry, Gain spear proficiency.
Level 10: Magical Familiar, +2 Arcana, Spells have a 25% shorter cooldown and deal 20% more damage when casting with a staff.
Wizard Spell Spell Level Spell Description
Firebolt 1 A damaging projectile.
Color Spray 1 Applies a stack of sunder and gives the target the drunken effect.
Blood Explosion 2 Conjures a blood orb that explodes.
Darkness 2 Create a cloud of darkness at a point of your choosing.
Webbolt 2 Hurl a sticky piece of web, slowing your foe.
  • Last modified: 2026/10/06 04:44
  • by peaches