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        <title>home</title>
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        <description>Introduction

Nightmares, monstrosities, and corrupting treasure await on the Isle of Terror. The gold-loving cult of Razmiri has drawn adventurers to Fort Landing, where they find a land scarred by ancient evils. Millennia ago, the necromantic cult known as the Whispering Way, led by the lich Tar-Baphon, threatened the world itself. Aroden, the god of civilization, and his Crusaders defeated the cult, scattering its followers, but the undead still roam the lands, and remnants of their foul magi…</description>
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        <description>Hardened Resilience

Creature rolls with advantage when rolling against addiction and alchohol checks.</description>
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        <description>Rage Power
 Description: Barbarians get rage abilities which can be used whenever they enter a rage. Each rage ability has a 6h cooldown, unless stated otherwise.  Brutal Swing: Swing your weapon overhead, terrifying the target subjected to it. They receive the</description>
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        <description>Enter Rage
 Description: Barbarians may enter a rage, granting them “Rage Powers”. The effects of this ability last until the consequence phase is over, or for 2h during RP. Only one rage ability may be used per rage.  Cost: Free  Cooldown: 6 Hours</description>
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        <description>Primal Rage

Your rage has reached its pinnacle,

While raging: 3 stacks will deal a bleeding status effect; duration 24s.

Your Enter Rage cooldown is shortened to 3h, and you are now *immune* to the staggered condition whilst raging.</description>
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        <title>barbarian</title>
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        <description>Barbarian
 Levels  Level Rewards:  Level 1: Enter Rage  Level 2: Barbarian Weapon Proficiency, Rage Power  Level 3: Barbaric Rage, Hardened Resilience  Level 4: Rage Power  Level 5: Lightly Armoured, Bounty Proficiency  Level 6: Barbarian Weapon Proficiency, Rage Power  Level 7: Martial Expert, Resistance (Charmed)  Level 8: Javelin Proficiency, Rage Power  Level 9: Weapon Proficiency, Resistance (Staggered)  Level 10: Primal Rage 
Some take up arms for glory, wealth, or revenge. Others do battl…</description>
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        <title>second_wind_-_lesser</title>
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        <description>Second Wind - Lesser
 Description: Heal a minor injury on yourself, with a slightly longer Recently Healed cooldown.  Cost: Free  Cooldown: 12 Hours</description>
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        <description>Second Wind - Greater

You may now heal up to a Moderate Injury when using Second Wind.</description>
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        <description>Bounty Proficiency

Creature gains an extra 3 coins when completing daily quests.</description>
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        <title>martial_prowess</title>
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        <description>Martial Prowess
 Description: Fighters gain unique abilities in which they may use as consequences, or before a fight. Movement abilities, defined by M have a 12 Hour cooldown, whilst Consequence abilities, defined by C do not have any cooldown, and a freely cast. You may choose one of these abilities when prompted to in your levelling tree.</description>
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        <description>Strong Willed
 Description: Clear a Physical Effect on your character, Staggered, Lacerated  Cost: Free  Cooldown: 72 Hours</description>
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        <title>martial_prodigy</title>
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        <description>Martial Prodigy

You gain Master Armor Proficiency in an Armour type of your choice. Fighters deal additional 5% backstab damage.

Second Wind&#039;s Cooldown is now 8 Hours, Strong Willed&#039;s cooldown is now 48 Hours.</description>
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        <title>martial_adept</title>
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        <description>Martial Adept

Fighters excel in multiple armour types, sometimes changing between them before battle, when it&#039;s needed. Fighters are also exceptionally strong willed, facing threats and pushing through with sheer bravery.

Gain Double Armour Proficiency</description>
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        <title>fighter</title>
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        <description>Fighter
 Levels  Level Rewards:  Level 1: Strong Willed  Level 2: Fighter Weapon Proficiency, Martial Prowess  Level 3: Martial Novice, Second Wind - Lesser  Level 4: Javelin Proficiency, Martial Prowess  Level 5: Martial Adept, Bounty Proficiency  Level 6: Fighter Weapon Proficiency, Martial Prowess  Level 7: Martial Expert, Resistance (Frightened)  Level 8: Martial Prowess  Level 9: Fighter Weapon Proficiency, Second Wind - Greater  Level 10: Martial Prodigy 
Some take up arms for glory, wealt…</description>
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        <description>Shunned

This creature is shunned by Divinity, being seen as a hollow husk with no purpose. They may not take any of the following classes, Paladin, Cleric, Druid, Ranger, Spiritualist.</description>
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        <description>Bound

Constructs are bound to their creator, they typically will not refuse any given order or command unless otherwise compelled to.</description>
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        <description>Blank Mind
 Description: Constructs may blank their mind, immediately clearing any Charmed or Frightened status effects.  Cost: Free  Cooldown: 72 Hours</description>
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